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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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1602 AD
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1602ad_demo.exe
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GADDATA
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BUBBLE01.GAD
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Text File
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1999-04-21
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6KB
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303 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
ZEILITTLE = 1
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 111001
IDNIX = 111901
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+21
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+18
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
GFXTRANS = GFXSTADT+14
GFXOPTION = GFXTRANS+12
GFXKAMPF = GFXOPTION+37
GFXPIRAT = GFXKAMPF+26
GFXVERTRAG = GFXPIRAT+19
GFXINFO = GFXVERTRAG+34
GFXROUTE = GFXINFO+8
GFXTRADER = GFXROUTE+11
GFXSHIPLIST = GFXTRADER+4
GFXLAGER = GFXSHIPLIST+14
GFXTUTOR = GFXLAGER+11
GFXBUBBLE = GFXTUTOR+7
;================HAUPT-GADGETS==================;
;---Weltkarte---;
X = 670
Y = 32
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+34
Size: 168, 34
@Nummer: +1
@Id: +1
Kind: GAD_TEXTL
Blocknr: ZEILITTLE
Noselflg: 1
@Pos: +0, +0
Posoffs: 5, 22
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+5
Pos: X, Y
Size: 1, 1
;---Landschaft rotieren---;
X = 670
Y = 141
@Nummer: +1
Id: IDHAUPT+10
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+2
Size: 168, 34
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Blocknr: ZEILITTLE
Noselflg: 1
Pos: X+0, Y+0
Posoffs: 5, 22
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+3
Pos: X, Y
Size: 1, 1
;---Landschaft zoomen---;
X = 692
Y = 230
@Nummer: +1
Id: IDHAUPT+20
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+34
Size: 168, 34
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Blocknr: ZEILITTLE
Noselflg: 1
Pos: X+0, Y+0
Posoffs: 5, 22
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+4
Pos: X, Y
Size: 1, 1
;---Baumodus einschalten---;
X = 685
Y = 315
@Nummer: +1
Id: IDHAUPT+30
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+34
Size: 168, 34
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Blocknr: ZEILITTLE
Noselflg: 1
Pos: X+0, Y+0
Posoffs: 5, 22
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+4
Pos: X, Y
Size: 1, 1
;---Kampfmodus einschalten---;
X = 685
Y = 315
@Nummer: +1
Id: IDHAUPT+40
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+34
Size: 168, 34
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Blocknr: ZEILITTLE
Noselflg: 1
Pos: X+0, Y+0
Posoffs: 5, 22
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+5
Pos: X, Y
Size: 1, 1
;---Infomodus einschalten---;
X = 685
Y = 315
@Nummer: +1
Id: IDHAUPT+50
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+34
Size: 168, 34
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Blocknr: ZEILITTLE
Noselflg: 1
Pos: X+0, Y+0
Posoffs: 5, 22
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+6
Pos: X, Y
Size: 1, 1
;---Shipinfo - Insel erkunden---;
X = 677
Y = 441
@Nummer: +1
Id: IDHAUPT+50
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+2
Size: 168, 34
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Blocknr: ZEILITTLE
Noselflg: 1
Pos: X+0, Y+0
Posoffs: 5, 22
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
;---Shipinfo - Kontor bauen---;
X = 674
Y = 531
@Nummer: +1
Id: IDHAUPT+60
Kind: GAD_FILL
Noselflg: 1
Alphaflg: 1
Pos: X-120, Y+2
Size: 168, 34
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Blocknr: ZEILITTLE
Noselflg: 1
Pos: X+0, Y+0
Posoffs: 5, 22
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBUBBLE+0
Pos: X, Y
Size: 1, 1
EndObj;